Jackpot Silver
7 1 3 0 , 8 7
Jackpot Gold
3 9 2 2 5 , 0 8
Jackpot Maximum
8 4 8 1 , 1 4

9. TV BЕТ

POKERBET

POKERBET - a popular online game for betting shops with well-known rules of Texas Hold'em Poker. The game takes place in LIVE mode without interruption around the clock.

During the game, as usual for poker, there are five rounds (Betting round, Preflop, Flop, Turn and River), during which a round of betting on positions/hands and combinations is opened.

Pokerbet uses one deck with 52 cards. The goal of the game is to collect the strongest combination compared to others. At the same time, players can bet on winning of one of the six positions/hands or on a winning combination, making such a decision based on the dynamics of the opening of cards while the betting option is still open.

Before each current game, it’s possible to bet on it as well as on the next games, but ratios are used from the first round of the game. At the same time, bets on different draws can be combined both within the framework of Pokerbet and within the framework of other TV BET games offered by the betting shop, while receiving an increased ratio.

In addition to winning, players can get a bonus in the form of a jackpot, which can be three in the game.

Rules below marked with (!) contain new and important features of the game.

  1. TERMS AND DEFINITIONS IN THE GAME:

    1. Event (game) - one full card dealing with all rounds (bet, preflop, flop, turn and river) that begins with card shuffling and ends when the presenter reveals the last fifth pocket card (River) on the table, announces the winner (-s ) and shows the remaining cards from the deck. Before the start of each game the presenter announces its start;
    2. Odds - a numeric multiplier with thousandths of decimal points assigned to a specific type of game outcome, which determines how many times the player’s bet on this type of outcome will be increased to determine his winnings if the outcome of the game and the outcome or his condition matches. The magnitude of the odds determines the mathematical probability of the outcome - the closer the odds is to one (1.000), the more likely the outcome or its condition will coincide with the result of the game;
    3. Value - a card symbol in the deck sequence from two to ace (2 - two, 3 - three, 4 - four, 5 - five, 6 - six, 7 - seven, 8 - eight, 9 - nine, 10 - ten, J - Jack, Q - Queen, K - King, A - Ace). Ace is the highest, deuce is the lowest;
    4. Suit - one of the attributes of the card, which has four types (hearts ♥, diamonds ♦, spades ♠, clubs ♣) and is marked on the card along with the value;
    5. Deck - a set of 52 (fifty two) cards, consisting of thirteen cards of all values for each of the four suits;
    6. Shoe - a gaming device from which cards are taken for dealing for all hands/positions and for opening five pocket cards;
    7. Hand/position - one of the six positions on the table that takes part in the game; two adjacent spaced drawn cells on the table cover, which have their own sequence number from 1 to 6. The sequence number of each hand/position is situated exactly in the middle and above the cells of its two cards. Hands are numbered on the broadcast screen from 1 to 6 from right to left;
    8. Shared/Pocket cards - 5 (five) cards used by each hand on the table to make the best combination with their own hand cards. They are put out on the table in three stages: Flop (3 cards are opened at once), Turn (1 more card is opened), River (1 last fifth card is opened);
    9. Round of betting/Betting round - the time interval in the form of countdown, allocated for receiving bets on the outcome of the line and with its end it signals the start of the next card draw of a new round of the game;
    10. Bet (first round) - the first round of the game, where the bets on hands and combinations are already accepted, but hand cards and pocket cards are not yet open;
    11. Preflop - the second round of the game, where the bets are accepted with opened cards for all hands, but none of the pocket cards are yet opened;
    12. Flop - the third round of the game, when the first 3 (three) pocket cards are opened after the expiration of the betting round for the second round and all hand cards are open;
    13. Turn - the fourth round of the game, when the fourth pocket card is opened after the expiration of the round of betting for the third round;
    14. River - the fifth round of the game, when the fifth pocket card is opened after the expiration of the betting round for the fourth round. Completion of the game and the announcement of the results follows;
    15. Discarded card – one of not revealed cards that is discarded from the deck before each subsequent opening of the flop, turn card or river cards. At the end of the round, they lie next to the deck on the table and then shuffled with all the cards for the next game;
    16. Kicker - a card that by itself does not participate in determining the combination of a hand, but can be used to establish the seniority/priority of hands of the same value;
    17. Cutting card - a special plastic card that is not used in the game, but is intended only to cover the lower card’s face of the deck after mixing to hide it.
    18. Combination - a set of five cards, which is made up of two initial hand cards and any three cards from pocket cards on the table (Pair, Two pairs, Three of a kind, Four of a kind, Straight, Flush, Full-House, Straight-Flush and Royal-flush);
    19. High card - a case in determining the winner among hands, if none of them has collected a single combination, the high card is determined by comparing the values of the highest cards of each hand;
    20. Pair - a combination of any 2 (two) cards of the same value (two sixes, two aces, etc.). For example, A ♣ A ♣ 3 ♠ 8 ♣ 10 ♥;
    21. Two pairs - a combination of any 2 (two) cards of the same value together with two other cards of the same value. For example, Q ♦ Q ♥ 7 ♣ 7 ♠ 3 ♥;
    22. Three of a kind - a combination of any 3 (three) cards of the same value. For example, J ♦ J ♥ J ♣ 3 ♥ 8 ♠;
    23. Straight - a combination of any 5 (five) cards of consecutive values. For example, 9 ♥ 8 ♠ 7 ♦ 6 ♦ 5 ♥;
    24. Flush - a combination of any 5 (five) cards of any value, but of the same suit. For example, K ♣ Q ♣ 9 ♣ 8 ♣ 5 ♣;
    25. Full-House - a combination of any 3 (three) cards of the same value together with 2 (two) other cards of another identical value. For example, K ♦ K ♣ 8 ♥ 8 ♣ 8 ♥;
    26. Four of a kind - a combination of any 4 (four) cards of the same value. For example, A ♥ A ♦ A ♣ A ♠ 3 ♣;
    27. Straight-flush – combination of any 5 (five) cards of consecutive values of the same suit. For example, 10 ♥ 9 ♥ 8 ♥ 7 ♥ 6 ♥;
    28. Royal-Flush - a combination of a row of 5 (five) cards of the same suit from ten to ace. This combination is the strongest poker hand. For example, A ♥ K ♥ Q ♥ J ♥ 10 ♥;
    29. The result of the game - the determination among the hands in the game the one or several hands that collected the highest combination and value of this combination;
    30. Bet - one of the outcomes proposed in the line; It’s chosen by the player, who believes it will match with the result of the game by value or condition;
    31. Betting sum - the amount of money that the player offers to the betting company so that in case his bet(s) is well-played, it will be recalculated into the winning amount together with the odds;
    32. Current game - a game that you can bet on at the current moment, and the LIVE broadcast monitor shows a countdown to the start of the LIVE broadcast with the draw of this game;
    33. Upcoming games - games that you can bet on at the current moment, but the broadcasts of these games will take place one by one after the LIVE broadcast of the current game. Players are given the opportunity to make bets on other games than the current one with odds of the first round.
    34. Coupon (ticket) - an electronic or printed document confirming the deal between player and betting shop for one or more bets. The coupon has the following details: date, time, coupon number, rate information, total amount of bets, total odds, type of bet (single, accumulator or system) and other. The coupon allows you to add bets on the current and / or the upcoming round within one type of game, as well as add bets between different games;
    35. Regular coupon (ticket) - a type of coupon where the bets, odds and winnings are calculated according to the rules of the single;
    36. Combination coupon (ticket) - a type of coupon where the bets, odds and winnings are calculated according to the rules of the accumulator or system;
    37. Sinlge - a type of coupon calculation where the winning is obtained by simply adding the winnings from each bet that is part of the coupon;
    38. Accumulator - a type of calculation of a combinational coupon, where the winning equals multiplying the total amount of the coupon bet by the total factor, which is calculated by multiplying the outcome rates which the accumulator consists of, only provided that all outcomes are played;
    39. Line - a complete list of all types of outcomes offered to players with the following parameters: outcome code, type names of (winning conditions) outcome and its odds. Bets on the game are accepted only within the framework of the outcome of the line;
    40. Outcome - one of the variations of the line, the exact result or the condition of coincidence with it, which with some probability can predict the result of the game and this is expressed in the value of the odds for this outcome;
    41. Outcome code - a unique number of the outcome of the game, indicated in the printed line or on the broadcast monitor, according to which this outcome can be determined in the program of the betting shop;
    42. Jackpot - an additional possible bonus to winning of a coupon (ticket), which falls out randomly. The size and type of the current jackpot is displayed on the game broadcast monitor and is played within all other games.
  2. RULES OF THE GAME:

    1. Each hand receives 2 (two) open cards. Shared/pocket cards are also dealt open. The results are determined by means of video broadcast and scanner data, which reads the barcodes of each opened card that is laid out on the table;
    2. The goal of the game is to collect as strong as possible combination of five cards using the available hand cards and five shared/pocket cards on the table. The hand that collected the highest combination wins;
    3. Draw - possible if two or more hands have the same strong combination. In this case, winnings are paid to all participants who placed bets on any of the winning hands in any round. In case the highest combination consists of five shared/pocket cards, the winning is awarded and paid to all participants who bet on any hand;
    4. The strength of the possible combinations from the weakest to the strongest: 1) High card (the weakest); 2) Pair; 3) Two pairs; 4) Three of a kind; 5) Straight; 6) Flush; 7) Full house; 8) Four of a kind; 9) Straight Flush; 10) Royal Flush (the strongest);
    5. If no hands have collected any combinations after revealing the river card, the winner is determined by the highest card rule. In this case, the values of the hand cards are compared to each other and the hand with the highest card wins. If there’s a high card in several hands or all of them, then they all win;
    6. If several hands have got Pair, the hand with the highest pair wins. If several hands have got a pair of the same value, the one with the highest kicker wins;
    7. If several hands collected Two pairs, the hand with the highest values of the cards that make up the pair wins. If 2 (two) hands make Pairs of the same value, the one with the highest kicker wins;
    8. If several hands collected Three of a kind, the hand with the Set cards of the highest value wins. If several hands have a set of cards of the same value, the one in which the kicker is higher wins;
    9. If several hands collected Four of a kind, the hand with the highest card’s value wins. If several hands have collected four of a kind of the same value, the one with the higher kicker wins;
    10. If several hands have collected Straight, the hand with the highest card of the straight sequence wins. In the composition of the straight combination, an ace can be considered as low or high card;
    11. If several hands have collected Flush, the hand which takes part in the creation of the Flush with a higher hand card wins;
    12. If several hands have a Full house, the hand with the highest value of the three cards wins. If other hands have also three cards of the same value, the hand with the highest pair wins. If several hands have collected a Full house with cards of the same value, then they win together;
    13. If several hands have a Straight flush, the hand with the highest combination wins. If the Straight flush was made up of pocket/shared cards on the table - all hands win;
    14. If the Royal flush was made up of pocket/shared cards on the table - all hands win;
    15. Each current game has four rounds for receiving simple and/or combined coupons/tickets with its participation:
      1. The time for accepting bets for current and upcoming draws consists of the time of the rounds - Bet, Preflop, Flop and Turn;
      2. The time for each round of betting within any game lasts for about fifty (50) seconds;
      3. In the current game in the same coupon, it’s possible to place bet on one or several outcomes. Players can place bets on several outcomes of one game but only in single;
      4. In the framework of the betting rounds for the current game, besides the actual game, it’s possible to add bets on only one outcome of upcoming games to the accumulator coupon;
      5. As a part of betting round for the current game of Pokerbet it’s possible to add only one outcome of any other upcoming TVBET games to the accumulator coupon, taking into account the countdown to the start of LIVE-broadcasts of those games (so that the component outcomes are not out of date until the coupon is accepted);
      6. Bets from the different rounds of the current game cannot be combined with each other;
    16. If the result of a game was cancelled for technical or other reasons in a combination coupon with any bets, then the outcome rates for all bets on this game are changed to one (1.000) and these rates participate in the calculation of the new total of the coupon odds;
    17. When winning the jackpot, the winner is provided with a corresponding message on a coupon and broadcast;
      1. Jackpot can be achieved only with winning coupon.
      2. The amount of winnings from jackpot are added to the payout of the winning coupon.
    18. The parameters of the games, which are regulated by the betting shop:
      1. Jackpot management;
      2. The maximum and minimum amount of the bet, the maximum winning of the coupon or the outcome and other financial limits;
      3. The amount of the odds in the line and their change.
  3. GAME PROCESS:

    1. Each new game begins with shuffling of the deck of cards before dealing;
    2. Presenter deals 12 (twelve) cards for each of the six hands one by one. Each hand is numbered on the table from 1 to 6. Each hand receives one card beginning from hand #1. As soon as hand #6 receives its first card, hand #1 is dealt a second card and the card dealing continues until hand #6 receives the last 12th card;
    3. Bet - the first round of betting. It starts before the cards are dealt. Players can place bets on hands or combinations with basic odds. The same odds are used for the bets on all upcoming/following games;
    4. Preflop – the second round of betting. After the end of the first round, the hands on the table are dealt in a special order (pp.3.2) with two (2) cards. The odds for each of the hands and combinations are updated, the betting round for the second round begins;
    5. Flop - the third round of betting. After the end of the second round, presenter discards one unopened card from the deck and places it (the first discarded card) next to the shoe and opens three (3) pocket/shared cards from the deck at once. The odds for each of the hands and combinations are updated. Bets open for the third round;
    6. Turn - the fourth round of betting. After the end of the third round, presenter discards one more unopened card from the deck and places it (the second discarded card) next to the shoe and opens another (1) fourth card of the pocket/shared cards from the deck. The odds for each of the hands and combinations are updated; the fourth round begins;
      1. Sometimes, after the Аlop and (or) Еurn, some hands and combinations lose any chance of winning. Such outcomes are marked with \ud83d\udd12 and displayed on the screen instead of odds;
      2. After the flop or turn, some hands may already have the highest possible combinations for the game. Such combinations or hands are marked as “won” and displayed on the screen instead of odds;
      3. For outcomes marked as “won” and \ud83d\udd12, bets are no longer accepted, while players can place bets on other results without any restrictions;
    7. River - the fifth round of betting. After the end of the fourth round, presenter discards one unopened card again from the deck and places it (the third discarded card) next to the shoe and opens another (1) fifth card of the pocket/shared cards from the deck. The program determines the result of the current game. Winning hands and combinations are marked as “won”, lost ones - \ud83d\udd12. Presenter announces the result of the game, demonstrates the remaining cards from the deck on the table, collects the cards, shuffles them and starts a new game.
    8. Cards shuffling. When the fifth pocket/shared River card has been dealt, presenter announces the result of the game, pulls out the remaining cards of the shoe, spreads them out at the table so that the player can make sure the deck is complete, then collects all the hand cards, pocket/shared cards on the table, discarded cards and spread cards of the deck and mixes everything thoroughly. At the end of shuffling, a cutting card is placed under the deck and the shuffled deck is placed in the shoe. Only after the above actions the shoe is ready for the next game.
  4. SPECIAL CASES:

    1. Cancelled games (results). A game or its outcome may be cancelled if:
      1. The scanner is not able to read the card or the scanner readings do not match the card on the table;
      2. The card (s) was confused and (or) it was put to the wrong place on the table;
      3. There were technical problems: presenter’s mistakes, internet connection problems or technical failures in the studio.
        1. presenter’s mistakes, which may lead to the cancellation of the game:
          1. The sequence of cards dealt is broken (see 3.2);
          2. The card (or cards) is (are) marked or damaged;
          3. Due to a presenter’s error, the card (or cards) fall(s) off the table or is(are) not visible on the screen;
          4. Due to improper shuffling, the card (or cards) appear(s) face up in the deck and its (their) number(s) (suits) was(were) visible;
          5. The presenter forgets to use the cutting card;
          6. The presenter incorrectly scans the card (or cards) and, therefore, the scanner readings do not match the card (or cards) on the table.
      4. In case of cancellation of the result of the game, all bets on such game are cancelled and returned to players (the odds is equal to one (1.000)).
    2. Discrepancies in the broadcast of the game and the data of the accepted coupon for the same game round (different odds, incorrectly indicated winning or losing hand) are considered to be a technical error. Bets made on this game will be considered invalid if player can provide sufficient evidence of an error in the broadcast (for example, a photo or video clip).
    3. Technical problems with broadcasting of a financial channel or not exact time on a wall clock are not grounds for cancelling the result of the game, but serve only as an additional confirmation that the games are being broadcast live.
  5. ORGANIZING THE GAME:

    1. Games take place around the clock in LIVE mode, seven days a week with maintenance interruptions;
      1. TV BET company has the right to change the time of the rounds for receiving bets within the draw.
      2. A wall clock, as well as the live broadcast of a 24-hour financial TV channel makes sure that the game is broadcast live.
      3. Scheduled maintenance works are held every Tuesday (7:00-8:00 GMT +1).
  6. CARDS AND DECK:

    1. Spread out deck is shown at the beginning of a new game so that you can make sure that all the cards are in place and there are no additional cards in the deck;
    2. If at least one card falls off the table or is put where players cannot see it, the card deck is replaced.
    3. A deck is replaced if one or more cards are marked or damaged.
    4. A standard deck consisting of 52 (fifty two) cards is used in the game. Each card has a unique bar code that is scanned with the built-in scanner in the table when the card is dealt on the table.
  7. EQUIPMENT USED IN THE GAME:

    1. Standard deck consisting of 52 (fifty two) cards;
    2. Cutting card;
    3. A table with six cells for hands, numbered from 1 to 6 and cells in the middle of the table for five pocket/shared cards;
    4. Shoe;
    5. Built-in scanner;
    6. Desktop alarm bell for the dealer
  8. LIST OF OPTIONS OF OUTCOMES AND ODDS

    1. All odds in Pokerbet (pp.8.2) in the line are provided by the base odds of the round Bet (*);
    2. Pokerbet line:







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