Jackpot Silver
7 1 0 6 , 4 6
Jackpot Gold
3 9 2 1 0 , 4 4
Jackpot Maximum
8 4 7 7 , 3 7

9. TV BЕТ

WAR

WAR OF ELEMENTS - a simple and fast card game between player and dealer. The game takes place in LIVE mode around the clock. The presenter (dealer) welcomes players with each new draw. Bets within the draw can be made before the player’s card is dealt and the player’s card is dealt.

WAR uses one simple deck of 52 cards. The first player gets the card, then, after a short period of time the dealer gets a card. Cards on the table are compared and the winner is determined - the result may be the victory of the dealer or player. A WAR is possible in the game if the player’s and dealer’s cards are the same, then there is no winner and this is the third possible result of the game.

The game offers betting options on the result, color, suit, the exact value of the next card, over/under, a figure card or a non-figure card.

Before each current card dealing it’s possible to bet on it as well as on the next card dealing. At the same time, bets on different draws can be combined both within the framework of the War of Elements, and within the framework of other TV BET games offered by the betting shop, while receiving a complicated and improved odds.

In addition to winning players can get a bonus in the form of a jackpot, which can be three in the game.

These rules above marked with (!) have new and important features of the game.

  1. TERMS AND DEFINITIONS IN THE GAME:

    1. Odds - a numeric multiplier with thousandths of decimal points assigned to a specific type of game outcome, which determines how many times the player’s bet on this type of outcome will be increased to determine his winnings if the outcome of the game and the outcome or his condition matches. The magnitude of the odds determines the mathematical probability of the outcome - the closer the odds is to one (1.000), the more likely the outcome or its condition will coincide with the result of the game;
    2. Card attributes - the characteristics of any card from the deck, by which it can be distinguished from other cards of the deck: value, color, suit;
    3. Value - one of the three attributes of the card, its index number in the deck sequence from two to ace (2 - two, 3 - three, 4 - four, 5 - five, 6 - six, 7 - seven, 8 - eight, 9 - nine , 10 - ten, J - jack, Q - queen, K - king, A - ace). Ace has the highest value, deuce the lowest. Cards of the same value of different and/or identical suits lead to a War;
    4. Suit - one of three attributes of the card that can have four kinds (hearts ♥, diamonds ♦, spades ♠, clubs ♣) and is marked on the card together with a value;
    5. Color - one of the three attributes of the card, the color of its suit and the value drawn on it. Cards of hearts and diamonds are red, spades and clubs are black;
    6. Deck - a set of 52 (fifty two) cards, consisting of thirteen cards of all values for each of the four suits;
    7. Shoe - a gaming device from which cards are dealt for the dealer and the player during the game;
    8. Discard tray - a gaming device, where the cards are discarded after the end of the round and determination of the result of the game;
    9. New shoe - a gaming device with a new shuffled deck of cards, which substitutes the shoe when there are no cards left in it;
    10. Card dealing - one of the continuous successive stages of the game, which is indicated by the number of the game, including card dealing for the player and the dealer;
    11. Cutting card - a special plastic black card from both sides that is not used in the game, but is only intended to cover the lower card’s face of the deck after mixing to hide it;
    12. Player - one of the sides of the game, for which the first card of the round is dealt and there is a place for it on the table, which is closer to the viewer;
    13. Dealer - one of the sides of the game, for which the second card of the round is dealt and there is a place for it on the table, which is closer to the dealer;
    14. War - the situation when comparing the values of the dealer's card and the player’s card and their values when are the same, then neither player nor dealer wins;
    15. Figure card - three cards from the full order of card values, namely: jack, queen or king of any suit;
    16. Non-figure card - ten cards from the full order of card values, namely: an ace, two, three, four, five, six, seven, eight, nine and ten;
    17. Round of bets - the time interval in the form of countdown, allocated for receiving bets on the outcome of the line and with its end signaling the revealing of the next card;
    18. Bet - one of the outcomes proposed in the line; It’s chosen by the player, who believes it will match with the result of the game by value or condition;
    19. Betting sum - the amount of money that the player offers to the betting company so that in case his bet(s) is well-played, it will be recalculated into the winning amount together with the odds;
    20. Current draw - a game that you can bet on at the current moment, and the LIVE broadcast monitor shows a countdown to the start of the LIVE broadcast with the drawing of this game;
    21. Upcoming draws - games that you can bet on at the current moment, but the broadcasts of these games will take place one by one after the LIVE broadcast of the current game. Players are given the opportunity to make bets on other draws than the current one;
    22. Coupon (ticket) - an electronic or printed document confirming the deal between player and betting shop for one or more bets. The coupon has the following details: date, time, coupon number, rate information, total amount of bets, total odds, type of bet (single, accumulator or system) and other. The coupon allows you to add bets on the current and / or the upcoming games within one type of game, as well as add bets between different games;
    23. Regular coupon (ticket) - a type of coupon where the bets, odds and winnings are calculated according to the rules of the single;
    24. Combination coupon (ticket) - a type of coupon where the bets, odds and winnings are calculated according to the rules of the accumulator or system;
    25. Sinlge - a type of coupon calculation where the winning is obtained by simply adding the winnings from each bet that is part of the coupon;
    26. Accumulator - a type of calculation of a combinational coupon, where the winning equals multiplying the total amount of the coupon bet by the total factor, which is calculated by multiplying the outcome rates which the accumulator consists of, only provided that all outcomes are played;
    27. Line - a complete list of all types of outcomes offered to players with the following parameters: outcome code, type names of (winning conditions) outcome and its odds. Bets on the game are accepted only within the framework of the outcome of the line;
    28. Outcome - one of the variations of the line, the exact result or the condition of coincidence with it, which with some probability can predict the result of the game and this is expressed in the value of the odds for this outcome;
    29. Outcome code - a unique number of the outcome of the game, indicated in the printed line or on the broadcast monitor, according to which this outcome can be determined in the program of the betting shop;
    30. Jackpot - an additional possible bonus to winning of a coupon (ticket), which falls out randomly. The size and type of the current jackpot is displayed on the game broadcast monitor and is played within all other games.
  2. RULES OF THE GAME:

    1. The game takes place between two sides - the player and the dealer. The dealer opens up one card to herself and the player each round;
    2. The sequence of card dealing:
      1. Sides receive one card at a time, until both sides have one open card;
      2. The player’s side always gets the card first;
      3. When both sides received one open card, the situation is considered and it is determined whether any of the sides won the draw (player or dealer) or the round ended with war;
    3. The goal of the game is to get a card that is higher in value than opponent’s card;
      1. The side with higher value of the card wins after both sides got one card;
      2. If the player and the dealer have the same card value (no matter which color) after the cards are dealt, the war is considered as the outcome of the draw;
    4. Each current draw has two rounds for receiving simple and/or combined coupons with its participation:
      1. The time for accepting bets for current and upcoming draws consists of the first round (Initial Bets) and the second round (Player’s Card). Each round lasts for twenty (20) seconds;
      2. In the current draw, one or more outcomes can be added to the same coupon. Players can place bets on a several outcomes of one game as single coupon only;
      3. In the framework of betting rounds for the current draw, in addition to the current draw, it’s possible to add only one outcome from any other War Of Elements games to the accumulator coupon;
      4. As a part of the betting round for the current draw, it’s possible to add only one outcome from any other War Of Elements game and other TVBET games to the accumulator coupon, taking into account the countdown of the new round or the start of the LIVE broadcasts of these games (so that the component outcomes are not out of date until the coupon is accepted);
      5. Bets from different rounds of the current game cannot be combined with each other;
    5. The amount of winnings for combination coupon is calculated by a complex rate of the accumulator multiplied by the amount of winning;
    6. If the result of a game was cancelled for technical or other reasons in a combination coupon with any bets, then the outcome rates for all bets on this game are changed to one (1.000) and these rates participate in the calculation of the new total of the coupon odds;
    7. When winning the jackpot, the winner is provided with a corresponding message in the coupon and broadcast;
      1. Jackpot can be achieved only by the winning coupon.
      2. The amount of winnings from jackpot is added to the amount of the winning coupon.
    8. The parameters of the games, which are regulated by the betting shop:
      1. Jackpot management;
      2. The maximum and minimum amount of the bet, the maximum winning of the coupon or the outcome and other financial limits;
      3. The amount of the odds in the line and their change.
  3. CARD DEALING PROCESS:

    1. Initial bets. The first round of betting in the framework of the draw, when no one has yet been dealt a card. This round bets can be made on the player’s card, the war or the dealer’s card and other outcomes within the line;
    2. Player’s card. Second round of betting. After completing the first betting round, the player receives an open card and new outcome odds are displayed on the screen. This means the start of the second round of betting. Bets made in the first round do not affect the bets of the second betting round, so players can make their bets on the same or different outcomes more than once;
    3. Dealer’s card, the result of the game. After the second betting round, the dealer opens the card to herself and determines the outcome of the draw. After this, the betting round begins. The initial bets of the next draw starts;
    4. Cards change:
      1. When there are no cards left in the shoe after the current draw, the dealer announces that the shoe will be replaced by a new shoe;
      2. When there are no cards left in the shoe, it is replaced by a new shoe with shuffled cards (one deck). This procedure is carried out by the assistant dealer in real time so that the replacement process can be easily observed;
    5. Cards shuffling. When the shoe and the new shoe are swapped (Cards change), the assistant dealer carefully removes cards from the played shoe, shuffles them and places them into the empty shoe.
  4. SPECIAL CASES:

    1. Cancellation of the draw. Games of the War of Elements can be cancelled for the following reasons:
      1. The scanner did not scan the card or its readings do not match the card on the table;
      2. The card or cards are in the wrong place or are mixed up;
      3. A technical problem occurs (Internet connection failure, technical failure in the studio, dealer’s error).
        1. Presenter’s mistakes that lead to the cancellation of the game:
          1. The sequence of card dealing is violated (see p.p.2.2);
          2. The card or cards are marked or damaged;
          3. The card or cards fall off the table or are not visible on the screen by a mistake of the dealer;
          4. The card or cards in the deck are face up, and the picture/number becomes visible due to incorrect shuffling;
          5. The dealer forgets to use a cutting card;
          6. The dealer incorrectly scans the card or cards and the scanner readings do not match the card on the table;
      4. In the case of the cancellation of the draw, all bets on it are also cancelled and the bets are returned to players (odds by one);
    2. In case of technical failure (loss of Internet connection, scanner failure, etc.) or dealer’s mistakes (scanned one card or cards are in the wrong place, card fell off the table, etc.), the shoe with the deck is replaced with a new one.
    3. Technical problems with the broadcast of the financial channel are not grounds for cancelling the result of the game. The channel’s broadcast serves only to confirm that the game is being broadcast live.
  5. ORGANIZATION OF THE GAME:

    1. Games take place around the clock in LIVE mode, seven days a week with maintenance interruptions;
      1. TV BET company has the right to change the time of rounds for receiving bets within the draw.
      2. You can make sure that the game is broadcast live by broadcasting a round-the-clock of the financial TV channel.
      3. Scheduled maintenance works are held on Tuesdays (7:00-8:00 GMT +1).
  6. CARDS AND DECKS:

    1. It’s placed in the shoe and used only one (1) deck of cards with the same shirt color for the draw;
    2. In whole, two (2) card decks take part in servicing the game process - one deck with a blue shirt and one deck of cards with a red shirt;
    3. If at least one card falls off the table or goes univisible to players, the card deck is replaced;
    4. A deck is replaced if one or more cards are marked or damaged;
    5. The game uses a standard deck consisting of 52 (fifty two) cards. Each card has a unique bar code that is scanned with the built-in scanner in the table when the card is dealt on the table.
  7. EQUIPMENT USED IN THE GAME:

    1. One standard deck of 52 (fifty two) cards;
    2. Built-in scanner;
    3. Cutting card;
    4. Shoe;
    5. Discard tray;
    6. A new shoe with a deck of 52 (fifty-two) cards;
    7. Special table with cells for the dealer’s and player’s card, a place for cards shuffling;
    8. Desktop alarm bell for the dealer.
  8. LIST OF OPTIONS AND ODDS:

    1. All odds in the line of the War of Elements (pp.8.2) are provided in case when a new shoe with shuffled cards of full decks of 52 cards (*) is put on the table;
    2. War of Elements Line:







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