Jackpot Silver
7 0 9 2 , 0 7
Jackpot Gold
3 9 2 0 1 , 8 1
Jackpot Maximum
8 4 7 4 , 7 6

7. The special features of rules on different sports: Regulations of bets accepting for different sports

E-SPORTS

Features of the bets settlement:

  • e-Sports bets are settled based on the General Rules, in view of specificity, which is inherent in a particular e-Sports discipline.
  • e-Sports games in the format of Bo1, Bo2, Bo3, etc. (Best of 1, 2, 3, 5, etc.) - the total number of game maps, in which the selected team should reach the prevailing number of victories. The winner of the match is determined by the amount of won maps. For example: for Bo5 3 victories are required, for Bo3 - at least 2 maps, etc.

Dota 2 / League of Legends

  1. 1. Final settlement is carried out according to data recorded immediately after the destruction of the main building (Fortress/Nexus) by one of the opponents. Similarly, the settlement will be carried out in the event that one of the teams has surrendered (castle/nexus in this case is not destroyed by the direct impact of the enemy). Victory is awarded to the opposing team.
  2. In the case of the technical defeat in the round (on the map) or full match, outcomes that are not determined by gaming competition at the moment of the TD announcement are settled at the odds "1". Reasons of technical defeats: DDoS attack, lateness of a team or a participant, replacement of a player during the game and other circumstances by the decision of referees or organizers. Settlement at the odds "1" is possible only before the game start (exit of creeps / minions from the barracks on the line). When a technical defeat is appointed, or at any unplanned situations (disconnect, exit (leave) of players from either team, etc.), all further bets are settled according to the results.

    A technical defeat on the map counts for bet settlement (win / Handicap / Total) for the full match. Numbering of maps in line in the case of the technical defeat also takes into account the round (map) that were won by TD.

  3. 3. This discipline provides totals and handicaps on the murder (kills) of the main characters and maps.
  4. 4. The advantage of one map before the start of event. Under the decision of the referees / regulations, in some cases, the winning of one of the teams can be "in absentia" awarded in 1 map (do not confuse with a technical defeat or bet on handicaps). In outcomes with the total of rounds (maps) or winning in a particular (in sequence) map, this "absentia" map is ignored. That is, the first map in the line is considered to be the first map played by the participants.
  5. 5. The "First Blood" (first kill) bet is interpreted as the murder of the game hero (champion) by the characters (champions) of the opposing team. The first murder in the map by neutral units or creeps / minions does not count and the bet stands until the first killing of a hero by characters of the opposing team. The "Will take first 10 kills on map" bet is offered for the team that will be the first to achieve 10 kills of the opposing team heroes.
  6. 6. Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time (in the case of server crashes, network problems, DDOS-attacks, etc.) is not a reason for bets refunding.

Counter Strike: Global Offensive

  1. Winning the round is achieved by the murder of all rivals on the map, detonation / defusing the bomb or the end of the time on the timer of the round.
  2. The game is started after the first murder in the "pistol" round.
  3. Winning on the map is achieved by victory at least in 16 rounds (or, in accordance with the tournament regulations). In the case of a draw on the map (when the score by rounds is 15-15), the organizers may appoint additional 6 or 10 rounds, the so-called "overtime" (OT). Winning in overtime is awarded to the team that reaches the advantage with a gap of 2 rounds or, if one of the teams cannot "catch up" the opponent in the allotted number of rounds (for example: when the score is 19-15, 21-17 etc.). In case of a draw (21-21), referees appoint another 6 (10) additional rounds.
  4. If the event begins with the advantage in the score of one of the teams, according to the regulations, or by decision of the referee, all bets are settled at the odds "1", except for the cases when the information was indicated in line.
  5. In case of the match format change (the number of maps, rounds or other regulated standards), the bets are settled at the odds "1", except for the bets on the outcomes that have already been determined.
  6. Handicap and Total bets are offered both on rounds, maps and murder (kills) in a particular period of time.
  7. Bets on the outcomes that are actually determined by the time of the interruption / retire of teams or the technical defeat are settled based on the results. Bets, the result of which is not determined at the time of a stop, will be settled at the odds "1".
  8. Bets are accepted both on standard win / draw and the handicaps (kills, maps, rounds) as well as specific outcomes, such as: "The winner of the N round on the N map" or "The winner of the Tournament", etc.

Starcraft 2

  1. Bets on this discipline are presented in the form of winning outcomes as well as handicaps and totals.
  2. All bets are valid after the game starts, and the confirmation by the players and / or referees is received.
  3. In the event of the technical defeat assigned before the game, the bets are settled at the odds "1". In case of appointment of the technical defeat after the start of the game, all bets remain valid (provided that the outcome can be determined at the moment of interruption and the announcement of the technical defeat of one of the participants).

HearthStone

  1. Bets on this discipline are presented in the form of winning outcomes as well as handicaps and totals.
  2. All bets are valid after the game starts. The beginning of the game is when both players got the first card from the deck.
  3. In the case of a stop / interrupting the game (without the possibility to continue) or technical defeat, all outcomes that are possible to determine at this point are settled based on the results. The outcomes that are impossible to determine are settled at the odds "1" (assuming that the game will not be continued according to clause 37 hereof).
  4. The player who has not finished the game for any reason (DDoS attacks, network disconnection), loses in the current and subsequent games.

Overwatch

  1. Bets on this discipline are presented in the form of winning outcomes as well as handicaps and totals.
  2. All bets are valid after the game starts.
  3. In the case of a stop / interrupting the game (without the possibility to continue) or technical defeat, all outcomes that are possible to determine at this point are settled based on the results. The outcomes that are impossible to determine are settled at the odds "1" (assuming that the game will not be continued according to clause 37 hereof).

World of Tanks

  1. Bets on this discipline are presented in the form of winning outcomes as well as handicaps and totals.
  2. All bets are valid after the game starts.
  3. In the case of a stop / interrupting the game (without the possibility to continue) or technical defeat, all outcomes that are possible to determine at this point are settled based on the results. The outcomes that are impossible to determine are settled at the odds "1" (assuming that the game will not be continued according to clause 37 hereof).

PUBG

  1. Bets on this discipline are presented in the form of outcomes of head to head place match-up, total kills committed by both teams on a round, total kills committed by a player/team, handicap kills on a round, bets on getting into the top by a player or team that are represented in the line. Top - the number of surviving players/teams on the map.
  2. If the game for the player is interrupted due to his refusal - bets on all the markets of this game will be canceled, except when the results of the markets have already been determined at the time of stopping the game.
  3. If the game is interrupted for technical reasons on the server or technical problems of the player, bets on all markets of this game will be canceled, except when the results of the markets have already been determined at the time of stopping the game.

Dota 2. Auto chess

  1. Bets on this discipline are presented in the form of outcomes for:
    • Place in the top - position in the rating of the game which the streamer occupies by the time of the completion of his game.
    • Total of the rounds played by the streamer until the end of his game. If 30 rounds have passed, and the player completes the game for 31, then the result of the total for the rounds is the number 31.
    • Handicap - the difference between won and lost rounds.
  2. The game is considered as held at the start of the 5th round. If the game did not held (4 rounds were not played), bets are returned.
  3. Any technical problems (loss of internet, crash, force majeure) entail a return of bets. Exceptions are cases like the following:

    • a) 20 rounds were played, the bet was placed on a total of 15 over and a failure occurred. The total bet will be settled.
    • b) 20 rounds were played, the bet was placed on a handicap +2.5 over and a failure occurred. Handicap bet +2.5 will be returned.
    • c) The player entered the top 3, bet was placed at the entrance in the top 5 and crashed. The bet will be calculated if this entry into t he top is guaranteed and getting out of the top 5 is impossible (example. the rest of the participants lost).
  4. The official data source is a stream record or the stream itself.

To determine the results of e-Sports events, the company uses the following sources (including but not limited to):

Streaming and video services:

official websites of tournaments or game organizers.

CRICKET
  1. The bets are offered on the victory of one of the teams in a match. In case of a tie, all the bets on the victory will be refunded (except for those cases when there are bets on a tie in the line).
  2. The bets are settled according to official results announced by the governing body that is responsible for a relevant match or tournament.
  3. If a game has not been completed, but the winner of a match has been determined by one of the methods provided by the governing body of a match or tournament, all bets will be settled according to official results.
Simulated reality league
  1. Simulator of real sports tournaments (time, format of matches (football: 2 halves of 45 minutes, hockey: 3 periods of 20 minutes, etc.), the rules of the competition)
  2. In case of technical the graphic broadcast (pitch animation) of the event (disconnection, DDoS, etc.) is interrupted, this is not a reason for canceling bets, except in situations in which it is impossible find out the final result of the match.
  3. Official source for bets settlement https://sportcenter.sir.sportradar.com/simulated-reality
Virtual football
  1. Virtual Football League (VFL) is composed of 16 teams and continuously occurring seasons. Each season consists of 30 virtual matchdays (home and away matches).
  2. Features:

    • A season lasts 141 minutes and includes 30 tours;
    • A tour consists of eight matches;
    • The duration of a match is 4 minutes 35 seconds;
    • Each match is composed of: "Pre Match" period; "First half"; "Second half"; "Post Match" period.
    • "Pre Match" period heralds the beginning of the match and lasts 60 seconds. The duration of each half is 45 minutes, as in real football. But only pieces of dangerous moments with a total duration of 1 minute 30 seconds are shown. Break between halves is 10 seconds. At the end of each meeting, 10 seconds are given to "Post Match" period, and 15 seconds to complete the "Virtual Tour of the game."
  3. Acceptance of bets on VFL matches stops in 10 seconds before the start of the match. Bets can be placed on all upcoming matches of the current season. Each "matchday" shows all selected matches of the tour at the current odds.
  4. Types of wagers available for betting:

    • Regular time (Win Team 1; Draw, Win Team 2);
    • Handicap (H1, H2);
    • The first half (Team 1 Win, Draw, Win Team 2);
    • Total (over; under);
    • Correct score (from 0:0 to 3:3; other);
    • Who will score the next goal at the score 0:0? (Team 1; None; Team 2).
  5. The bets are settled immediately after the match.
  6. The result of each event is not determined by Betting company, neither it depends on Betting company, bettors or placed bets.
  7. If the event did not take place due to failure of the application and in the case of such errors as incorrect displaying of wagers and odds - the bets will be refunded.
  8. Connection failure, communication disruptions, browser errors, windows closing and other technical reasons are not grounds for bet cancellation as they do not affect the course of a match, result and the settlement of bets. In addition, delays in the broadcasting are not the reason to cancel bets.
  9. The bettor is responsible for proper selection of bets.
Virtual basketball
  1. Virtual Basketball League (VBL) is composed of 16 teams and continuously occurring seasons. Each season consists of 30 virtual match days (home and away games).
  2. Features:

    • A season lasts 108 minutes and includes 30 rounds;
    • A round consists of eight matches;
    • The duration of a match is 3 minutes 30 seconds;
    • Each match is composed of: "Pre Match" period; "Match"; "Post Match" period.
    • "Pre Match" period heralds the beginning of the match and lasts 15 seconds. The duration of each match is 2 minutes 40 seconds. Only pieces of dangerous moments with a total duration of 1 minute 30 seconds are shown. At the end of each match, 35 seconds are given to "Post Match" period.
  3. Acceptance of bets on VBL matches stops in 10 seconds before the start of the match. Bets can be placed on all upcoming matches of the current season. Each "match day" shows all selected matches of the tour at the current odds.
  4. Types of wagers available for betting:

    • Fulltime result (Win Team 1; Draw, Win Team 2);
    • Handicap (H1, H2);
    • The first half (Team 1 Win, Draw, Win Team 2, Handicap H1; H2, Total over; under);
    • Total (over; under);
    • Individual total.
  5. The bets are settled immediately after the match.
  6. The result of each event is not determined by Betting company, neither it depends on Betting company, bettors or placed bets.
  7. If the event did not take place due to failure of the application and in the case of such errors as incorrect displaying of bets and odds - the bets will be refunded.
  8. Connection failure, communication disruptions, browser errors, windows closing and other technical reasons are not grounds for bet cancellation as they do not affect the course of a match, result and the settlement of bets. In addition, delays in the broadcasting are not the reason to cancel bets.
  9. The bettor is responsible for proper selection of bets.
Virtual tennis
  1. Virtual tennis tournament is composed of two Grandstand Open and Britannia Open, each including participation of 16 players.
  2. Features:

    • one tournament consists of 15 matches and goes in 4 rounds: 1/8 finals, 1/4 finals, semifinals, finals;
    • duration of one tournament is 26 minutes, rounds of each tournament change one by one:
      • 1/8 Britannia Open
      • Grandstand Open final
      • 1/4 Britannia Open
      • 1/8 Grandstand Open
      • Britannia Open semifinals
      • 1/4 Grandstand Open
      • Britannia Open final
      • Grandstand Open semifinals
    • duration of one round / match is 3 min 45 sec;
    • matches are played with 3 sets format (until victory in two sets).
  3. The bets for the upcoming Grandstand Open round are accepted during the appropriate Britannia Open tour and vice versa.
  4. Types of wager available for placing bets:

    • Fulltime result (W1 - winning of the 1st player, W2 - winning of the 2nd player);
    • Total (over, under) - settled by games;
    • Exact score (2:0, 2:1, 0:2, 1:2);
    • Winning the 1st set (W1 - winning of the 1st player, W2 - winning of the 2nd player).
    • 1st set total (over, under) - settled by games in the first set.
  5. Bets are settled immediately after the match.
  6. The result of each event is not determined by Betting company, neither it depends on Betting company, bettors or placed bet amount.
  7. If the event did not take place due to failure of the application and in the case of such errors as incorrect displaying of bets and odds - the bets will be refunded.
  8. Connection failure, communication disruptions, browser errors, windows closing and other technical reasons are not grounds for bet cancellation as they do not affect the course of a match, result and the settlement of bets. In addition, delays in the broadcasting are not the reason to cancel bets.
  9. The bettor is responsible for proper selection of bets.
Olympic Games
  1. Wagering "The winner of the Olympic Games." It is proposed to bet on which participating country will occupy the first place in the final medal standings (see Olympic Results Medal Table). If more than one participating nation will be the winner, bets made on the winning of these countries are settled at the odds 1.
  2. It is offered to bet on places in the final medal table occupied by the participating countries.
  3. Wager "Who is higher". It is proposed to specify which of the participating countries will be higher in the final medal table. If both participating countries have taken the same place - settlement at the odds 1.
  4. If not all sets of medals are awarded, then bets on the events "Winner", "Who is higher," total of gold medals and total of all medals and comparison of the number of gold medals will be settled at the odds 1.
Champions League
  1. Wagering "Which team will be higher by the end of the Champions League".

    This wager is offered as a "match" of two teams, in which the team victory means that it finished its performance at a later stage of the tournament than its opponent did. If both teams have not reached the 1/8 finals, then the team that takes a higher place in its group will win. If both teams take the same place in their groups, then outcome of the "match" will be considered as a draw. If both teams are qualified for the playoffs and finished the tournament at one stage of the competition (except the final), then outcome of the "match" will be considered as a draw. If both teams reach the final, then that team will win, which will be the winner of the Champions League.

  2. Wagering "Champions League group stage statistics".

    In case of cancellation of one or more matches of the Champions League group stage, all bets on the group stage statistics will be refunded. If one or more matches are interrupted and not finished until the end of the Champions League group stage, then all bets on the group stage statistics will be refunded. In the case of the Champions League group stage match transferring to a neutral field or on the opposing team field, all bets on the group stage statistics will be valid.

World Championship (European Championship).
  1. The game "Score (will miss) the biggest (smallest) number of goals", "How many will score (miss) goals":

    • It is suggested to predict the team (player) which will score the biggest (smallest) number of goals for the final tournament or the group stage, and determine how many goals the team will score after the tournament or group stage. Goals scored in extra time (two additional halves of 15 minutes) are taken into account. Goals scored in penalty shoot-outs are not counted. If it is impossible to determine the winner - several teams will score (miss) the biggest (smallest) equal number of goals, then all bets places on these teams are settled with odd of 1. Other bets are considered as lost.
    • It is suggested to predict the player who will score the biggest number of goals in the final tournament. Goals scored in extra time (two additional halves of 15 minutes) are taken into account. Own goals and goals scored in penalty shoot-outs are not taken into account. If it is impossible to determine the winner, several participants will score the biggest equal number of goals, then all bets places on these participants are settled with a odd of 1. Other bets are considered as lost.
  2. The game "Which team will perform better at the end of the tournament."

    This game is offered as a "match" between the two teams, in which the team's victory means that it will finish its performance at a later stage of the tournament than its opponent. If both teams do not leave their teams, then the team that will take the higher place in their group will win, and if the same places in their groups, the "Draw" will be the winning one. If both teams go to the playoffs and finish the tournament at one stage of the competition, the outcome will be the "Draw".

  3. Game "Statistics of the group tournament of the World Championship (European Championship)."

    In case of cancellation of one or several matches of a group tournament, all bets on the statistics of the group tournament are to be returned. If one or more matches are interrupted and not finished before the end of the group stage, then all bets on the statistics of the group tournament are also subject to return.

  4. The game "Team composition."
  5. It is proposed to predict a football player who will enter the official list of 23 players to participate in the final tournament of the World Championship (European Championships). The results will be determined on the basis of the official team list published by the organizing committee (on the website fifa.com for the World Cup, uefa.com - UEFA). Any subsequent changes will not be taken into account.






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